The Future of Virtual Reality: Crash Course Games

Hi, I’m Andre Meadows and this is Crash Course Games. Today we’re going to take a look at what seems to be a cutting-edge new gaming technology that has actually been around for decades: Virtual Reality. People have been trying to create and experience truly immersive worlds like what you see in the holodeck on Star Trek for years. But none of these attempts have had any staying power.

But why is that? By the looks of the huge Kickstarter out pour for the Oculus Rift VR headset in 2012, lots of citadel casinos canada players want, or at least think they want, VR Games. And the industry has responded with headsets from some of the largest technology giants.

But even now, we’re still in the early stages of VR and there’s still a lot of uncertainty. So let’s take a look at how far the technology has come and hopefully we’ll get a better idea if it’s finally here to stay. [Theme Music] Virtual Reality has actually been a recurring aspect throughout game history. It attempts to deliver us a deeply enhanced experience by immersing us in the worlds that populate our games. This feeling is one of the core experiences game developers and game designers seek for their players. The lower the barriers into the alternate realities presented by games, the easier it is for players to feel transported to another world.

Over the years these attempts have had varying degrees of success to say the least. Some of the very first attempts involved art that surrounded and immersed people. Giant, full 360 degree panoramic paintings, such as the Panorama Mesdag by Hendrik Wilhem Mesdag in 1881, have popped up throughout history. They were found in the 12th century dynasties of China and more recently in 17th and 18th century Europe. The term “panorama” was coined by an Irish painter, Robert Barker, to describe the massive, fully cylindrical paintings he made depicting Scotland in 1792. And scientist Charles Wheatstone showed in 1838 how the human mind combines similar 2D imagery into 3D imagery.

When two identical images are placed close enough together, our mind merges them and can make them appear three-dimensional. These early findings were the first stereoscopic images. They gave viewers a deep sense of immersion when they were viewed through appropriately named stereoscopes.

These handheld devices would come with images from around the world. The most famous of these devices was the 1939 View-Master by William Gruber. In literature, Pygmalion’s Spectacles, written by Stanley G. Wienbaum in 1935, describes people of the future experiencing entirely new worlds that involve tasting food, touching fabric, and smelling flowers all through a head-mounted display.

And these ideas were implemented in Morton Heilig’s 1950’s Sensorama. It combined full face-immersion with a stereoscopic 3D display and also had fans, smell generators, stereo speakers and even a vibrating chair to thrust people into full sensory films like Dune Buggy, Belly Dance, A Date with Sabrina, and my personal favorite, I’m a Coca-Cola Bottle. It wasn’t a game by any means but it was a huge step towards immersive experiences. Morton Heilig went on to create a new device called the Telesphere mask which really looks like a prototype Oculus Rift and was worn over the eyes.

And in 1968, Professor Ivan Sutherland and a student created the gigantic Sword of Damocles VR device. It was too heavy to be worn and had to be suspended from the ceiling but it did show basic computer-generated wireframe objects and rooms that they could exist in. So as you can see virtual reality has been around for a long time, but the term Virtual Reality wasn’t coined until 1987. The founder of the Visual Programming Lab or VPL, Jaron Lanier, used the term to describe all of the devices his company was creating. They created the first VR goggles and the Dataglove that could work with the VR imagery. About this time VR began to get noticed by the public thanks to the Virtuality Group.

VR could be found in various public arenas, most commonly in local malls. The company created many arcade games and VR machines that could hold multiple players in one contiguous virtual space. Players would strap into large, bulky chairs, otherwise known as VR-Pods, and then don massive, neck-breaking, head mounted displays.

And the games pretty weird. Like, Dactyl Nightmare: up to 4 players bounced around a series of floating, checker-bordered platforms, while dodging the neon-green pterodactyls that swooped around them. That was a game. VR also showed up in the home console markets. One of the earliest attempts was the 3D-Imager peripheral for the Vectrex console released in 1984. But it was retired the same year it was released due to the Great Video Game Crash of North America.

Almost a decade later, Sega actually tried to start a new VR craze when it debuted the Sega VR headset for the Sega Genesis at the 1993 Consumer Electronics Show, but it was never released. Sega claimed that the experience was going to be too “real” for audience but it has been reported that the limited processing power of the Sega systems at the time could not adequately create a feasible 3D experience. And the next major entry in console gaming VR: the Nintendo Virtual Boy, released in 1995. The device, also known as the VR-32, was famous, or infamous, for its games with only two colors, black and red. It cost around $180 and had very few games.

Players also reported that the Virtual Boy caused headaches and eyestrain, sometimes for up to an hour after playing. The Virtual Boy was discontinued 1 year after its release. And that seemed like the end of consumer VR. But in recent years, the technology has come thundering back with the Oculus Rift, the HTC Vive, and the Playstation VR.

Let’s go to the Thought Bubble. In 2011, 18 year old inventor Palmer Luckey was frustrated with the existing selection of head-mounted displays for gaming, so he decided to build his own. He debuted the Oculus Rift on Kickstarter in 2012. And with the vocal support of ID Software’s John Carmack, the father of First Person Shooters, quickly raised $2.5 million dollars, proving once again that there was still an audience that wanted this whole VR thing to work out. By 2014, Facebook purchased Oculus for $2 billion dollars, and the Rift was officially released in March of 2016.

The Rift notably included much higher resolution displays, a wider field of view, and a significantly reduced lag time, which produced a much less nauseating experience. The industry quickly followed with HTC’s release of the Vive in April of 2016 in partnership with the Valve Corporation. The Vive platform encourages open development through the Steam Workshop and utilizes a novel room scale technology that seems like it’ll have a lot of important uses like keeping players from running into walls. Gaming behemoth Sony also will launch its own headset, the PlayStation VR, in October of 2016. The device will work with a Playstation 4, significantly lowering the price barrier, as compared to the other headsets that require a more expensive PC to process the graphics.

The Playstation VR is also in an interesting position as it will be able to leverage its existing developer relationships and current install base to bring lots of new players and games to the VR genre. Thanks Thought Bubble! And did those devices seem expensive to you? Well, there are more affordable VR devices on the market, like Google’s Cardboard.

And that’s just not a name — the Cardboard is just that cardboard. It’s an inexpensive viewing device that turns a smartphone into a VR viewer. Google’s goal with this low-cost device is to encourage development for VR applications. And their efforts seem to be successful as there are now over 1,000 applications compatible with the Cardboard. But Google’s is not the only contender for phone based VR.

Samsung has teamed up with Oculus to create a VR headset that is compatible with their Galaxy phones. This device serves as a consumer friendly headset that will only set you back about $100 as opposed to Oculus’ $600. Granted you still need to purchase the phone too. That’s where they get you. VR is also starting to expand into other entertainment experiences.

Amusement parks are now starting to integrate VR with their rides. Six Flags just opened their newest VR coaster, The New Revolution, which promises a complete immersive experience combining the physical sensation of the coaster with a VR experience that will place you “in a futuristic battle to save the planet from an alien invasion.” There’s even a virtual reality theme park called The Void being built in Pleasant Grove, Utah. The Void will be a mixed reality attraction dedicated to VR experiences that blend VR with physical environments and haptic feedback to provide a convincing virtual world that employs even more of your senses! All that and we haven’t even talked about Augmented Reality Games – games that are overlaid on the real world.

These games aren’t exactly virtual reality, but are very closely related. The most notable one right now is of course Pokemon Go. Sorry Pickachu. I’ll catch you later. So with all these advances in VR gaming, new and actually pretty convincing worlds are forming inside these game spaces.

And yes, there are still some existing problems like the field of view on these devices isn’t quite as wide as it should be. And players have to be tethered to large, heavy computers. And we still haven’t quite figured out how best for a player to move around in a small room. But it’s VR! It’s so cool! And at the same time these VR experiences are growing rapidly in player adoption and immersion capabilities.

Never before have we been able to participate in these worlds as we can today. And with the continued improvements in technology as well as seemingly huge selection of games on the horizon, virtual reality might, MAYBE, be here to stay. Only time will tell.

Thanks for watching and we’ll see you next time. Either real or virtually. Crash Course Games is filmed in the Chad and Stacey Emigholz Studio in Indianapolis, Indiana. And it’s made with the help of all these nice people.

If you’d like to keep Crash Course free for everyone forever, you can support the series at Patreon, a crowdfunding platform that allows you to support the content you love. Speaking of Patreon, we’d like to thank all our patrons in general, and we’d like to specifically thank our High Chancellor of Knowledge, Morgan Lizop, and our Vice Principal, Michael Hunt. Thank you for your support.

Detroit: Become Human (React: Gaming)

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-Whoo! – And Kenneth might have just gotten this. – That was such a close one. – There it is.

– (FBE) This Sunday is the grand finale of our multi generational tournament with the kids, teens, and adults battling it out in Injustice 2, but if you’re tuning in on Tuesday between noon and 3 PM Pacific, we’re live right now gaming with our subs, so after this episode, head on over to See you there. ♪ (8-bit intro) ♪ – Detroit: Become Human.

– Ooh, I’m excited. I’ve been really wanting to play this. – It’s a choice based game. I heard a lot about this. – Oh, okay. – People have been requesting this like crazy and apparently, it’s really good.

– (FBE) Detroit: Become Human is a decision based game, meaning your choices have consequences and they affect every other aspect of the story. We’re just gonna have you check out the first part of this very heavily fan requested game. – Okay. I like decision based games.

– We’re doing this together, so we’re probably gonna have to make decisions together, which means we’re probably gonna clash heads. – Are we? – At a few points, we might. – I don’t know. – We might. Let’s get to [bleep] playing!

Let’s do it. This looks so good. “Negotiator on site.” – I feel like I’m watching a movie right now. – This is beautiful.

– Whoa, whoa. Look down, look down. Look at all that water. – Where, on the floor? – Yeah. – Oh yeah.

– Did something break? Is that an aquarium? – Is that a fish tank?

I love fish tanks. – Oh no, there’s a fish. – Oh my God, put it back. – Save it! – Processing data.

Dwarf Gourami from India. – So it just sort of gets everything? Oh wait, we can put it in. Save it.

Oh, this is our first choice. – Let’s save it, let’s save it. – Let’s save it.

– I’m trying to be a good person. – Save it, save it. – We should have left it. – Why not? It’s a fish. – Okay, we’re definitely saving this.

– He probably jumped out of the freaking tank. Here you go, little homie. – I’m even wondering if this is gonna be kind of like Until Dawn, where certain actions that you make effect your character, so how much compassion you have and things like that. – Yeah, yeah. – The house is really nice. – Oh, oh.

– (woman) Please, you gotta save my little girl. – He’s an android. – Oh. – (woman) You can’t do that. Why aren’t you sending a real person?

– I mean, androids are kinda dope in the sense of being real people more or less. – “Find Captain Allen.” – The other thing, we’re also talking about her daughter, so… – Why are we assigned android negotiator? Oh, it’s a hostage situation. [Bleep]. All right, find Captain Allen.

– Okay, which is the dude in the yellow over there. – Okay. – There we go.

– (Connor) Captain Allen. My name is Connor. I’m the android sent by CyberLife. – He looks really shady. I don’t trust him.

– (Allen) It already shot down two of my men. – “It.” – (Allen) We could easily get it, but they’re on the edge of the balcony. – “They could easily get it.”

– (Allen) She falls. – “If it falls,” so maybe it’s an android. – Deviant’s name, deviant’s behavior, emotional shock, deviant’s name. – (Connor) Do you know its name? – (Allen) I haven’t got a clue. Does it matter?

– How? – (Connor) I need information to determine the best approach. – Behavior. – Let’s ask for their behavior, right?

Deviant’s behavior. – Depends, yeah. – Hurry, there’s a timer. Press square.

– (Connor) If it’s been behaving strangely before this? – (Allen) I haven’t got a clue. Does it matter?

– Yes it does. – Oh crap, we have a time thing. Just go… – Emotional shook. – Emotional shock. – Shock, shock.

– (Connor) Has it experienced an emotional shock recently? – (Allen) I haven’t got a clue. Listen, saving that kid is all that matters. So either you deal with this [bleep] android now.

– It’s an android. – Oh, whoa. Okay, so we’re on a time crunch now. – Okay, let’s see. Locate the hostage. Okay, it gives us options, so let’s go– – Let’s go locate her.

– Analyze. – “Use the right stick to move the cursor.” So look around the case.

– Okay, analyze that one then. – Reconstruct? – Oh, there it is. Okay.

– Oh, this is so cool. Okay. Oh, it’s doing a play by play. – Oh, and then triangle when we’re in the yellow. Okay, go again to the right. Yeah.

So we’re looking at it, so he brought down the suitcase like that. Oh, he took his father’s gun. – Oh, he’s rebuilding– he’s like, capturing the person’s memories. – Oh, see? That helped our probability of success. – What else can we look at?

– Now we know the person has a gun. – Yeah. – So okay, so let’s check where all the people in there.

– Huh. – All the people are pointed towards that way, so look over there. – There we go, search hostage’s room. – Yeah, cool. – Go in there.

We looked at the gun and it upped our probabilities of success. – Yeah. – So, we should check that out. – Okay. – Maybe it can increase it.

– Yeah. – And it was the best day ever. – Oh, so hostage didn’t hear the gunshots, so that’s why she was able to get taken. – Okay.

– Oh, her computer. – Examine. – (girl) This is Daniel, the coolest android in the world. – Yo, did he go rogue?

– (both) Deviant’s name is Daniel. – We got it then. Okay, so this is the one that took her. It’s Daniel.

– This is messed up, man. – “You’ve unlocked dialogue for action, often beneficial.” So now we have some talking points, so it looks like Daniel is an android that maybe works for the family.

– I think the family did something and it caused him to react in the way he did. – “Understand what happened.” – Look down at your feet here. There might have been some more of the broken glass. – Oh, there’s another guy right there. – There we go.

– There’s a guy right there. – Oh, is that the dad? – I think so. – Yep.

– Bullet wound. – Another bullet wound. – I think this is just gonna tell us the bullet wounds, then. Just exit out of it. – Oh yeah. – Yeah, okay.

Follow the direction of their guns, ’cause I wanna see what’s happening. – Dang. – That’s fricked. – This almost seems like it was a vendetta against the dad. He got shot that many times?

– You wanna reconstruct it? – Yeah. – “Father was holding something.” – So let’s see where it went?

Oh, look back at it. There it is. – Kinda like CSI right now.

All right, take this. What is this? Unlock. – Oh, they were gonna order a new one. – He put a $9000 down payment?

That’s all I saw. – That’s why then the deviant did this was ’cause he’s being replaced. – Jealousy, jealousy. – (gunshots) – Oh Jesus. – That scared the crap out of me.

– (gunshots) – Whoa, whoa. – Oh my God, where are we… – Okay, we have to move in. – Let’s go out, ’cause they’re on the balcony, ’cause it’s like, if the android falls, she’ll fall too, so we are not losing this. – Go outside. – (girl screams) – Oh my God. – Oh.

– Hostage located. – (Daniel) Don’t come any closer or I’ll jump. – (girl) No, no, please.

I’m begging you. – You notice his little ring on the side is red. – I don’t think we have wings.

– Name? – Name. – (Connor) My name is Connor. – Hi, Connor.

– (Connor) What about you? – We love you. – (Connor) What is your name?

– (Daniel) Daniel. – Oh, he got shot hard. – [Bleep], glad I chose– – Oh, name.

Use his name, yes. – (Connor) Hi Daniel. My name is Connor. I’ve come to get you out of this. – Okay, okay. So we did good.

We got more information. – Okay, we gotta get closer, but we also have to watch ourselves, ’cause then he might– oh no. – We have 31%. – Destabilizing, oh no. “You can move and talk at the same time.”

– Reassure him. – Reassure him? – Reassure him, reassure him.

– Calm, calm, calm, calm. – Okay, okay calm. – Calm and walk towards him.

– (Connor) But you need to trust me. – What is that, L1? – This view. All right, he’s [bleep] up. – Another dead body.

Okay, yeah. So calming helped. – Possible cause. – Emma and you. No, let’s bring up Emma and you, ’cause that’s– yeah, see?

Okay, now slowly approach as you’re talking to him. – (Connor) You think she betrayed you, but she’s done nothing wrong. – (Daniel) She lied to me.

– Okay, it’s going up, we’re fine. – (Daniel) I thought she loved me. – Don’t move closer, don’t move closer.

Possible cause? Let’s do that. Press triangle. – (Connor) They were going to replace you and you became upset.

– (Daniel) I thought I was part of the family. – It’s helping. – Let’s go, Tori. Social behavior, right here. Let’s go. – Sympathetic?

– Sympathetic. – Yeah. – Sympathetic. – Sympathetic.

– Now slowly closer as you’re talking. – Sympathetic. – Sympathetic, okay. – (Connor) Listen, I know it’s not your fault. – Okay, we got close enough.

– (Connor) These emotions you’re feeling are just errors in your software. – Okay. – Ah.

– (Daniel) I never wanted this. – I feel like I’m moving way too fast. – Yeah, maybe slow down a little bit. – Okay. – Look, it’s turning green. It’s going green.

Don’t shoot him, don’t shoot him. – (Daniel) But I was nothing to them. Just a slave… – Told you. – Blaming? – Blaming. – (Connor) Look what you did.

– Oh no, oh no. – I thought we were gonna blame the humans. – I thought we were too.

– Oh, 33. – Oh no. – (Daniel) I just wanted to be someone. – It’s okay. – Oh no, no.

Don’t shoot at them. – (Daniel) Tell that helicopter to get out of here. – Yeah, accept, accept.

– Okay. – Accept, yeah. You gotta go. – (man) The situation is under control.

– You gotta gain the trust. – (Daniel) I want everyone to leave. – Everyone better go.

– (Daniel) And I want a car. – Send everybody out right now. – (both) Compromise. – Just do it.

– Compromise. Let’s meet in the middle. – (Connor) That’s impossible, Daniel. – You can’t tell it to them like that, though. – (Connor) And I promise you won’t be hurt. – Okay.

– We have to compromise. – What does “sacrifice self” mean? Or compromise?

– You pick one. Pick one. – Wait, I shouldn’t have done that.

– Grab her? I think she’s safe. – Goodness, that was risky.

Oh my gosh. – Wait, why do robots bleed? – I have to put the controller down. Just oh my gosh. – Mission successful. – Yay.

Look, a win is a win, okay? – Reassure, reassure. – Reassure. – (Connor) You’re not going to die. We’re just going to talk. – Okay, cool, cool.

– Okay, we were able to… – Is he gonna let her go? – Reassure, reassure. – (Connor) You’re not going to die. We’re just going to talk.

– We’re just gonna talk. – (Connor) You have my word. – Ah, come– I’m on the edge of my seat. – He’s on the edge, too. – (Daniel) I trust you.

– Oh my God. We won his trust. Oh, and she’s wounded.

Yeah, okay. – Don’t kill yourself. (gasp) – Oh. – They’re gonna shoot him. I knew it! Can’t trust anybody.

– That’s [bleep], man. – He has no emotion. – Ha, bitch you thought. – I love this. I know we just experienced something really sad, but I love this whole story. – That was dope.